by Robert Merriam
For those unaware of what any of this is I will try to
explain without sounding patronising, though I cannot promise I will manage
either of those things. A first person shooter or FPS is a game played from the
lead character’s perspective, the world is seen through their eyes and 99% of
the time those eyes are staring down a gun. The specific objectives differ from
game to game but one aspect is universal: you the player are going to be
shooting things...a lot.
‘Call of Duty’ is a popular example along with ‘Halo’,
‘Resistance’, ‘Half-life’ and ‘Battlefield’. It is one of the most
popular (perhaps the most popular) genres in videogames occupying 20% of the market (according to
statista.com). Unsurprisingly, the market is rapidly becoming saturated and game
developers are looking to change the settings of their games to gain an
advantage. The ‘Call of Duty’ games have been trying to re-invent themselves
for a few years now with mixed results and now ‘Battlefield’ is looking to do
the same.
But where ‘Call of Duty’ changed their setting to a
high-tech futuristic one ‘Battlefield’ is opting for the streets of present day
America with the player controlling police and criminals in what the marketing
describes as “an explosive urban fire fight”. I have a few problems with this.
To be clear I don’t believe that videogames make people dangerous; there will
be those who say that the fact that you can shoot police in ‘Battlefield
Hardlline” will encourage people to do this in real life just as they do every
time a new Grand Theft Auto comes out; there’s nothing new there. The problem I
have with what I've seen of the game is the depiction of the police themselves.
The ‘Battlefield’ series has always been a war game and
although the developers have changed the setting they have done little to
change the format in that its still mainly concerned with shooting people. This
is perhaps understandable, the formula hasn't failed them so far but depicting
the police as a heroic military outfit mowing down legions of criminal bogeymen
in a totally un-ironic fashion is a little worrying.
In fairness to the creators, the director of the game; Ian
Milham has commented saying:
“I think some people do some
math there that we’re not really intending to do… We didn't say,
‘We’re gonna take cops and make them like soldiers.’ But if we wanted to do
soldiers, we would've just done it… Specifically we’re trying to make
a TV cop drama more than we are a realistic simulation.”
Which is...interesting.
But it seems to me that if you
don’t want to make police personnel like soldiers you shouldn't put in a game
called BATTLEFIELD. The developers seem to think that it’s not a problem
because the fighting in the game is clearly hyper-real but is it? It’s not like
everything is rosy for the police in the USA; the riots in Ferguson have showed
the terrifying results of a police force that thinks it’s an army. We've seen police fully clad in body-armour, backed by armoured vehicles threatening
un-armed protesters at the point of automatic weapons and they didn’t look like
the good guys then.
This is obviously a complex issue and one that deserves
examination from both sides, not some kind good vs. evil dumbing down for the
sake of a profitable shoot ‘em up. And there is no reason that a videogame
couldn't confront these issues, but ‘Battlefield Hardline’ is almost certainly
not going to do that.
Here’s Ian Milham again:
“We didn’t want to make it
about the moral choices. It’s a triple A shooter. It would be a rather clumsy
way to address those issues”.
Why yes, Ian, I’m glad we agree.
Comments
Post a Comment
Comments with names are more likely to be published.